<?xml version="1.0" encoding="utf-8"?>
<GenerateModel xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="generateMetaModel_Module.xsd">
	<PythonExport
		Father="ComplexGeoDataPy"
		Include="Mod/Mesh/App/Mesh.h"
		Name="MeshPy"
		Twin="MeshObject"
		TwinPointer="MeshObject"
		Namespace="Mesh"
		FatherInclude="App/ComplexGeoDataPy.h"
		FatherNamespace="Data"
		Constructor="true">
		<Documentation>
			<Author Licence="LGPL" Name="Juergen Riegel" EMail="Juergen.Riegel@web.de" />
			<UserDocu>Mesh() -- Create an empty mesh object.

This class allows one to manipulate the mesh object by adding new facets, deleting facets, importing from an STL file,
transforming the mesh and much more.
For a complete overview of what can be done see also the documentation of mesh.
A mesh object cannot be added to an existing document directly. Therefore the document must create an object
with a property class that supports meshes.
Example:
  m = Mesh.Mesh()
  ... # Manipulate the mesh
  d = FreeCAD.activeDocument() # Get a reference to the actie document
  f = d.addObject("Mesh::Feature", "Mesh") # Create a mesh feature
  f.Mesh = m # Assign the mesh object to the internal property
  d.recompute()</UserDocu>
		</Documentation>
        <Methode Name="read" Keyword="true">
			<Documentation>
                <UserDocu>Read in a mesh object from file.
mesh.read(Filename='mymesh.stl')
mesh.read(Stream=file,Format='STL')</UserDocu>
			</Documentation>
		</Methode>
        <Methode Name="write" Const="true" Keyword="true">
			<Documentation>
				<UserDocu>Write the mesh object into file.
mesh.write(Filename='mymesh.stl',[Format='STL',Name='Object name',Material=colors])
mesh.write(Stream=file,Format='STL',[Name='Object name',Material=colors])</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="writeInventor" Const="true">
			<Documentation>
				<UserDocu>Write the mesh in OpenInventor format to a string.</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="copy" Const="true">
			<Documentation>
				<UserDocu>Create a copy of this mesh</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="offset">
			<Documentation>
				<UserDocu>Move the point along their normals</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="offsetSpecial">
			<Documentation>
				<UserDocu>Move the point along their normals</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="crossSections" Const="true">
			<Documentation>
				<UserDocu>Get cross-sections of the mesh through several planes</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="unite" Const="true">
			<Documentation>
				<UserDocu>Union of this and the given mesh object.</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="intersect" Const="true">
			<Documentation>
				<UserDocu>Intersection of this and the given mesh object.</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="difference" Const="true">
			<Documentation>
				<UserDocu>Difference of this and the given mesh object.</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="inner" Const="true">
			<Documentation>
				<UserDocu>Get the part inside of the intersection</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="outer" Const="true">
			<Documentation>
				<UserDocu>Get the part outside the intersection</UserDocu>
			</Documentation>
		</Methode>
        <Methode Name="section" Const="true" Keyword="true">
            <Documentation>
                <UserDocu>Get the section curves of this and the given mesh object.
lines = mesh.section(mesh2, [ConnectLines=True, MinDist=0.0001])
                </UserDocu>
            </Documentation>
        </Methode>
        <Methode Name="coarsen">
			<Documentation>
				<UserDocu>Coarse the mesh</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="translate">
			<Documentation>
				<UserDocu>Apply a translation to the mesh</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="rotate">
			<Documentation>
				<UserDocu>Apply a rotation to the mesh</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="transform">
			<Documentation>
				<UserDocu>Apply a transformation to the mesh</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="transformToEigen">
			<Documentation>
				<UserDocu>Transform the mesh to its eigenbase</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="getEigenSystem" Const="true">
			<Documentation>
				<UserDocu>Get Eigen base of the mesh</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="addFacet">
			<Documentation>
				<UserDocu>Add a facet to the mesh</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="addFacets">
			<Documentation>
				<UserDocu>Add a list of facets to the mesh</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="removeFacets">
			<Documentation>
				<UserDocu>Remove a list of facet indices from the mesh</UserDocu>
			</Documentation>
		</Methode>
        <Methode Name="removeNeedles">
            <Documentation>
                <UserDocu>Remove all edges that are smaller than a given length</UserDocu>
            </Documentation>
        </Methode>
        <Methode Name="removeFullBoundaryFacets">
            <Documentation>
                <UserDocu>Remove facets whose all three points are on the boundary</UserDocu>
            </Documentation>
        </Methode>
        <Methode Name="getInternalFacets" Const="true">
			<Documentation>
				<UserDocu>Builds a list of facet indices with triangles that are inside a volume mesh</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="rebuildNeighbourHood">
			<Documentation>
				<UserDocu>Repairs the neighbourhood which might be broken</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="addMesh">
			<Documentation>
				<UserDocu>Combine this mesh with another mesh.</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="setPoint">
			<Documentation>
				<UserDocu>
					setPoint(int, Vector)
					Sets the point at index.
				</UserDocu>
			</Documentation>
		</Methode>
        <Methode Name="movePoint">
            <Documentation>
                <UserDocu>movePoint(int, Vector)
  This method moves the point in the mesh along the
  given vector. This affects the geometry of the mesh.
  Be aware that after moving point(s) the mesh can
  have self intersections!
                </UserDocu>
            </Documentation>
        </Methode>
        <Methode Name="getPointNormals" Const="true">
			<Documentation>
				<UserDocu>
					getPointNormals()
					Get the normals of the points.
				</UserDocu>
			</Documentation>
		</Methode>
        <Methode Name="addSegment">
            <Documentation>
                <UserDocu>Add a list of facet indices that describes a segment to the mesh</UserDocu>
            </Documentation>
        </Methode>
        <Methode Name="countSegments" Const="true">
			<Documentation>
				<UserDocu>Get the number of segments which may also be 0</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="getSegment" Const="true">
			<Documentation>
				<UserDocu>Get a list of facet indices that describes a segment</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="getSeparateComponents" Const="true">
			<Documentation>
				<UserDocu>Returns a list containing the different
components (separated areas) of the mesh as separate meshes

import Mesh
for c in mesh.getSeparatecomponents():
	Mesh.show(c)

				</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="getFacetSelection" Const="true">
			<Documentation>
				<UserDocu>Get a list of the indices of selected facets</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="getPointSelection" Const="true">
			<Documentation>
				<UserDocu>Get a list of the indices of selected points</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="meshFromSegment" Const="true">
			<Documentation>
				<UserDocu>Create a mesh from segment</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="clear">
			<Documentation>
				<UserDocu>Clear the mesh</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="isSolid" Const="true">
			<Documentation>
				<UserDocu>Check if the mesh is a solid</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="hasNonManifolds" Const="true">
			<Documentation>
				<UserDocu>Check if the mesh has non-manifolds</UserDocu>
			</Documentation>
		</Methode>
        <Methode Name="removeNonManifolds">
			<Documentation>
				<UserDocu>Remove non-manifolds</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="removeNonManifoldPoints">
			<Documentation>
				<UserDocu>Remove non-manifold points</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="hasSelfIntersections" Const="true">
			<Documentation>
				<UserDocu>Check if the mesh intersects itself</UserDocu>
			</Documentation>
		</Methode>
        <Methode Name="getSelfIntersections" Const="true">
            <Documentation>
                <UserDocu>Returns a tuple of indices of intersecting triangles</UserDocu>
            </Documentation>
        </Methode>
        <Methode Name="fixSelfIntersections">
			<Documentation>
				<UserDocu>Repair self-intersections</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="removeFoldsOnSurface">
			<Documentation>
				<UserDocu>Remove folds on surfaces</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="hasNonUniformOrientedFacets" Const="true">
			<Documentation>
				<UserDocu>Check if the mesh has facets with inconsistent orientation</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="countNonUniformOrientedFacets" Const="true">
			<Documentation>
				<UserDocu>Get the number of wrong oriented facets</UserDocu>
			</Documentation>
		</Methode>
        <Methode Name="getNonUniformOrientedFacets" Const="true">
            <Documentation>
                <UserDocu>Get a tuple of wrong oriented facets</UserDocu>
            </Documentation>
        </Methode>
        <Methode Name="hasInvalidPoints" Const="true">
			<Documentation>
				<UserDocu>Check if the mesh has points with invalid coordinates (NaN)</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="removeInvalidPoints">
			<Documentation>
				<UserDocu>Remove points with invalid coordinates (NaN)</UserDocu>
			</Documentation>
		</Methode>
        <Methode Name="hasPointsOnEdge" Const="true">
            <Documentation>
                <UserDocu>Check if points lie on edges</UserDocu>
            </Documentation>
        </Methode>
        <Methode Name="removePointsOnEdge" Keyword="true">
            <Documentation>
                <UserDocu>removePointsOnEdge(FillBoundary=False)
Remove points that lie on edges.
If FillBoundary is True then the holes by removing the affected facets
will be re-filled.</UserDocu>
            </Documentation>
        </Methode>
        <Methode Name="hasInvalidNeighbourhood" Const="true">
            <Documentation>
                <UserDocu>Check if the mesh has invalid neighbourhood indices</UserDocu>
            </Documentation>
        </Methode>
        <Methode Name="hasPointsOutOfRange" Const="true">
            <Documentation>
                <UserDocu>Check if the mesh has point indices that are out of range</UserDocu>
            </Documentation>
        </Methode>
        <Methode Name="hasFacetsOutOfRange" Const="true">
            <Documentation>
                <UserDocu>Check if the mesh has facet indices that are out of range</UserDocu>
            </Documentation>
        </Methode>
        <Methode Name="hasCorruptedFacets" Const="true">
            <Documentation>
                <UserDocu>Check if the mesh has corrupted facets</UserDocu>
            </Documentation>
        </Methode>
        <Methode Name="countComponents" Const="true">
			<Documentation>
				<UserDocu>Get the number of topologic independent areas</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="removeComponents">
			<Documentation>
				<UserDocu>Remove components with less or equal to number of given facets</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="fixIndices">
			<Documentation>
				<UserDocu>Repair any invalid indices</UserDocu>
			</Documentation>
		</Methode>
        <Methode Name="fixCaps">
            <Documentation>
                <UserDocu>Repair caps by swapping the edge</UserDocu>
            </Documentation>
        </Methode>
        <Methode Name="fixDeformations">
			<Documentation>
				<UserDocu>Repair deformed facets</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="fixDegenerations">
			<Documentation>
				<UserDocu>Remove degenerated facets</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="removeDuplicatedPoints">
			<Documentation>
				<UserDocu>Remove duplicated points</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="removeDuplicatedFacets">
			<Documentation>
				<UserDocu>Remove duplicated facets</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="refine">
			<Documentation>
				<UserDocu>Refine the mesh</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="splitEdges">
			<Documentation>
				<UserDocu>Split all edges</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="splitEdge">
			<Documentation>
				<UserDocu>Split edge</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="splitFacet">
			<Documentation>
				<UserDocu>Split facet</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="swapEdge">
			<Documentation>
				<UserDocu>Swap the common edge with the neighbour</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="collapseEdge">
			<Documentation>
				<UserDocu>Remove an edge and both facets that share this edge</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="collapseFacet">
			<Documentation>
				<UserDocu>Remove a facet</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="collapseFacets">
			<Documentation>
				<UserDocu>Remove a list of facets</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="insertVertex">
			<Documentation>
				<UserDocu>Insert a vertex into a facet</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="snapVertex">
			<Documentation>
				<UserDocu>Insert a new facet at the border</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="printInfo" Const="true">
			<Documentation>
				<UserDocu>Get detailed information about the mesh</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="foraminate" Const="true">
			<Documentation>
				<UserDocu>Get a list of facet indices and intersection points</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="cut">
			<Documentation>
				<UserDocu>Cuts the mesh with a given closed polygon
cut(list, int) -> None
The argument list is an array of points, a polygon
The argument int is the mode: 0=inner, 1=outer
				</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="trim">
			<Documentation>
				<UserDocu>Trims the mesh with a given closed polygon
trim(list, int) -> None
The argument list is an array of points, a polygon
The argument int is the mode: 0=inner, 1=outer
				</UserDocu>
			</Documentation>
		</Methode>
        <Methode Name="trimByPlane">
            <Documentation>
                <UserDocu>Trims the mesh with a given plane
trimByPlane(Vector, Vector) -> None
The plane is defined by a base and normal vector. Depending on the
direction of the normal the part above or below will be kept.
                </UserDocu>
            </Documentation>
        </Methode>
        <!-- The Const here is just a hack -->
		<Methode Name="harmonizeNormals" Const="true">
			<Documentation>
				<UserDocu>Adjust wrong oriented facets</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="flipNormals" Const="true">
			<Documentation>
				<UserDocu>Flip the mesh normals</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="fillupHoles" Const="true">
			<Documentation>
				<UserDocu>Fillup holes</UserDocu>
			</Documentation>
		</Methode>
        <Methode Name="smooth" Const="true" Keyword="true">
			<Documentation>
				<UserDocu>Smooth the mesh
smooth([iteration=1,maxError=FLT_MAX])</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="decimate">
			<Documentation>
				<UserDocu>
					Decimate the mesh
					decimate(tolerance(Float), reduction(Float))
					tolerance: maximum error
					reduction: reduction factor must be in the range [0.0,1.0]
					Example:
					mesh.decimate(0.5, 0.1) # reduction by up to 10 percent
					mesh.decimate(0.5, 0.9) # reduction by up to 90 percent
				</UserDocu>
			</Documentation>
		</Methode>
        <Methode Name="mergeFacets">
            <Documentation>
                <UserDocu>Merge facets to optimize topology</UserDocu>
            </Documentation>
        </Methode>
        <Methode Name="optimizeTopology" Const="true">
			<Documentation>
				<UserDocu>Optimize the edges to get nicer facets</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="optimizeEdges" Const="true">
			<Documentation>
				<UserDocu>Optimize the edges to get nicer facets</UserDocu>
			</Documentation>
		</Methode>
		<!-- End of hack -->
        <Methode Name="nearestFacetOnRay" Const="true">
			<Documentation>
				<UserDocu>nearestFacetOnRay(tuple, tuple) -> dict
Get the index and intersection point of the nearest facet to a ray.
The first parameter is a tuple of three floats the base point of the ray,
the second parameter is ut uple of three floats for the direction.
The result is a dictionary with an index and the intersection point or
an empty dictionary if there is no intersection.
</UserDocu>
			</Documentation>
		</Methode>
		<Methode Name="getPlanarSegments" Const="true">
			<Documentation>
				<UserDocu>getPlanarSegments(dev,[min faces=0]) -> list
Get all planes of the mesh as segment.
In the worst case each triangle can be regarded as single
plane if none of its neighbours is coplanar.</UserDocu>
			</Documentation>
		</Methode>
        <Methode Name="getSegmentsOfType" Const="true">
            <Documentation>
                <UserDocu>getSegmentsOfType(type, dev,[min faces=0]) -> list
Get all segments of type.
Type can be Plane, Cylinder or Sphere</UserDocu>
            </Documentation>
        </Methode>
        <Methode Name="getSegmentsByCurvature" Const="true">
			<Documentation>
				<UserDocu>getSegmentsByCurvature(list) -> list
The argument list gives a list if tuples where it defines the preferred maximum curvature,
the preferred minimum curvature, the tolerances and the number of minimum faces for the segment.
Example:
c=(1.0, 0.0, 0.1, 0.1, 500) # search for a cylinder with radius 1.0
p=(0.0, 0.0, 0.1, 0.1, 500) # search for a plane
mesh.getSegmentsByCurvature([c,p])
				</UserDocu>
			</Documentation>
		</Methode>
    <Methode Name="getCurvaturePerVertex" Const="true">
      <Documentation>
        <UserDocu>
getCurvaturePerVertex() -> list
The items in the list contains minimum and maximum curvature with their directions
        </UserDocu>
      </Documentation>
    </Methode>
    <Attribute Name="Points" ReadOnly="true">
			<Documentation>
				<UserDocu>A collection of the mesh points
With this attribute it is possible to get access to the points of the mesh
for p in mesh.Points:
	print p.x, p.y, p.z</UserDocu>
			</Documentation>
			<Parameter Name="Points" Type="List" />
		</Attribute>
		<Attribute Name="CountPoints" ReadOnly="true">
			<Documentation>
				<UserDocu>Return the number of vertices of the mesh object.</UserDocu>
			</Documentation>
			<Parameter Name="CountPoints" Type="Long" />
		</Attribute>
		<Attribute Name="CountEdges" ReadOnly="true">
			<Documentation>
				<UserDocu>Return the number of edges of the mesh object.</UserDocu>
			</Documentation>
			<Parameter Name="CountEdges" Type="Long" />
		</Attribute>
		<Attribute Name="Facets" ReadOnly="true">
			<Documentation>
				<UserDocu>A collection of facets
With this attribute it is possible to get access to the facets of the mesh
for p in mesh.Facets:
	print p</UserDocu>
			</Documentation>
			<Parameter Name="Facets" Type="List" />
		</Attribute>
		<Attribute Name="CountFacets" ReadOnly="true">
			<Documentation>
				<UserDocu>Return the number of facets of the mesh object.</UserDocu>
			</Documentation>
			<Parameter Name="CountFacets" Type="Long" />
		</Attribute>
		<Attribute Name="Topology" ReadOnly="true">
			<Documentation>
				<UserDocu>Return the points and face indices as tuple.</UserDocu>
			</Documentation>
			<Parameter Name="Topology" Type="Tuple" />
		</Attribute>
		<Attribute Name="Area" ReadOnly="true">
			<Documentation>
				<UserDocu>Return the area of the mesh object.</UserDocu>
			</Documentation>
			<Parameter Name="Area" Type="Float" />
		</Attribute>
		<Attribute Name="Volume" ReadOnly="true">
			<Documentation>
				<UserDocu>Return the volume of the mesh object.</UserDocu>
			</Documentation>
			<Parameter Name="Volume" Type="Float" />
		</Attribute>
		<ClassDeclarations>private:
    friend class PropertyMeshKernel;
    class PropertyMeshKernel* parentProperty = nullptr;
		</ClassDeclarations>
	</PythonExport>
</GenerateModel>
